The phoenix project a novel about it pdf: The Posthumous Papers of D. USS Phoenix, the name of several U. This disambiguation page lists articles associated with the title Phoenix.

If an internal link led you here, you may wish to change the link to point directly to the intended article. This page was last edited on 5 March 2018, at 15:07. Follow the link for more information. This article is about the video game. For the series, see Ace Attorney. Phoenix Wright – Ace Attorney Coverart. Phoenix Wright: Ace Attorney is a visual novel adventure video game developed by Capcom.

The story follows Phoenix Wright, a rookie defense attorney who attempts to get his clients declared “not guilty”. Development of the game was handled by a team of seven people over the course of ten months. It was directed and written by Shu Takumi, and was originally planned to be a Game Boy Color game about a private investigator. The game has been mostly positively received by critics, who have appreciated its premise, writing, characters and presentation. The game has been a commercial success both in Japan and internationally, with the North American release selling higher than expectations and being hard to find in stores shortly after release. A cross-examination in the game, showing the witness on the top screen. The player can move between statements, press the witness for details, or present evidence that contradicts the testimony.

During investigations, which usually take place before or in between trial sessions, the player gathers information and evidence by talking to characters such as their client, witnesses, and the police. The player is able to move around a cursor to examine various things in the environment. In the courtroom trials, the player aims to prove their clients’ innocence. They are able to go back and forth between the different statements in the testimony, and can press the witness for more details on a statement. Phoenix Wright, a newly hired defense attorney at the Fey and Co. Larry Butz, who has been charged with the murder of his girlfriend, Cindy Stone.

With the help of his boss and mentor, Mia Fey, he proves that Frank Sahwit, the prosecution’s star witness, is the real murderer. Shortly thereafter, Mia is killed in her office, and her younger sister Maya is arrested after the police find her name on a note left by Mia. On Christmas Eve, Edgeworth is arrested for the murder of attorney Robert Hammond. He initially refuses Phoenix’s help, but ultimately relents. Manfred von Karma, Edgeworth’s mentor, has himself appointed as a special prosecutor. After Phoenix learns that another man, Yanni Yogi, shot Hammond, he discovers that Karma provided him with the gun. Years earlier, Edgeworth’s father, Gregory, convinced a judge to penalize Karma for misconduct, ruining his spotless record.

In a fifth and final case added for the DS and subsequent releases, Phoenix, now running Fey’s firm as Wright and Co. Ema Skye to defend her sister Lana, the head of the prosecutor’s office, in a case where the body of a detective, Bruce Goodman, was found in the trunk of Edgeworth’s car. The game was directed and written by Shu Takumi. Phoenix Wright: Ace Attorney was developed by a team of seven people, and took ten months to make. At first, the game was planned to be released for the Game Boy Color, but after the development team were shown the Game Boy Advance system’s screen and footage of Mega Man Battle Network, Takumi felt that the Game Boy Advance would be perfect for Phoenix Wright: Ace Attorney. Phoenix took up his own defense.

Phoenix did have a pet hamster. At one point, Takumi realized that finding and taking apart contradictions was not related to detective work, and felt that the main setting of the game should be courtrooms. Takumi felt that the best way to write a mystery with a good climax is to reveal various clues, and then pull them together into one conclusion, and not have multiple possible endings. In Takumi’s initial draft of the story, the second episode, “Turnabout Sisters”, was the first episode of the game. The development team decided that it did not work well as something that would ease players into the game, because of its length among other factors. Because of this, Takumi wrote a shorter episode, “The First Turnabout”, which was used as the game’s first episode.

Takumi only spent little time on writing a backstory for Phoenix before writing the game’s story, and instead made up dialogue and developed Phoenix’s personality as he went along. Takumi found the game’s first defendant, Larry Butz, to be particularly difficult to write, and had to re-write him several times. Nintendo DS version of the game. The fifth episode was produced by Minae Matsukawa, under supervision of Inaba and Mikami. The original version of the game was released for the Game Boy Advance in Japan on October 12, 2001. English option was a selling point in Japan, with the hope that Japanese people who were studying English would play the game.

A high-definition version of the first three Ace Attorney games, Ace Attorney: Phoenix Wright Trilogy HD, was released for iOS and Android in Japan on February 7, 2012, and for iOS in the West on May 30, 2013. The localization of the game was outsourced to a company called Bowne Global, and was handled by writer Alexander O. Smith, who was not familiar with the Ace Attorney series prior to working on it, and editor Steve Anderson. While the Japanese version of the game takes place in Japan, the localized version is set in the United States. Japanese version, each character has a name that relies on Japanese wordplay. While Smith and Anderson had a lot of freedom when it came to localizing the names of minor characters, they had to discuss the names of the main cast with Capcom. Phoenix” was also on the list, but further down.

As the game’s dialogue consists of a lot of wordplay and misunderstandings, Smith would analyze scenes before writing them: he would see what the scenes were trying to accomplish, and where the beats in them were. Japanese dialogue, but most of the time he had to come up with new ideas himself. Famitsu praised the idea of making a game based around trials, which they found to be innovative, and found it exhilarating and fun to uncover witnesses’ lies. Bowskill appreciated the 2D presentation of the investigations, saying that they suited the gameplay well and that it might have been difficult to find clues if 3D graphics had been used instead.

Gouskos called the game’s characters cohesive, over-the-top, and quirky. Phoenix Wright: Ace Attorney Trilogy was better received. Bob Mackey at USgamer appreciated how the games were mostly left untouched, while getting minor improvements, such as the ability to read the text at the player’s own pace rather than waiting for it to “slowly across the screen”. Eurogamer ranked the game as the 18th best video game of 2005.